Do it yourself: Head construction, Part 1

The secret to a good character concept is its head. Not to brag about the eyes as the mirrors of the soul or the number of emotions a human face can express let’s just get on with it. Because it’s all in the head – believe me.

Any to-be concept artist will sooner or later have to learn how to draw a good face. I decided to take my time and start this little tutorial and share the knowledge which has  been gathered by artists and human body experts (scientists to be precise) throughout the ages.

In this episode I’ll write a little bit about the first principal which defines the look and character of the head you are designing. Today I will write about the facial angle.

The most important element you will need while constructing the head is the middle of the ear. This is represented by the red dot on the illustration above.

A line crossing this point and perpendicular to the horizon helps us find the beginning of the neck i.e. the place where the neck meets the chest (point A). Traditional sculptors use a special pendulum to find the correct line. It’s good if you have an apprentice of any kind to hold it for you, while you’re busy with your work.

The model’s character is determined by the so-called facial angle.  This concept was used for the first time in the 18th Century  by Petrus Camper, a Dutch anthropologist, scientist and sculptor. He introduced a constant head position based upon a line drawn from the middle of the ear (red dot) to the septum (the red line). The second line needed to create the face angle is drawn from the forehead surface with the jaw (yellow line).  This angle can have different rays and be even right.

Determining the facial angle allows you to have a base for further head construction and influences the look of the model on an early stage, before you start outlining other elements (e.g. a nose).

  • http://www.facebook.com/people/Lars-Anderson/100003291510443 Lars Anderson

    the science is strong in this one.

  • http://www.facebook.com/nacho.tenorio1 Nacho Tenorio

    Basics that i could forgot because of the constant flow of work and excessive attention to details. Thanks!

  • http://expedition-megacosm.blogspot.com/ Aditya Iyer

    always a pleasure reading such cool articles
    thanks!

  • wichat

    it is an honor to learn (and incidentally refresh my memory) from a  creative artist of such a recognized and awarded team. Thank you very much!

  • Ventrolololo

    Jakby nie mogli dać czegoś po Polsku…

    • Kk

      jakbys nie mogl sie angielskiego nauczyc

  • Stas Simovski

    Sadly I can’t draw, bit knowing the theory behind character design is useful for anyone planning to become a game developer.

  • valerie

    Thanks for this tuto ^^!

  • Polak

    Widać bardziej cenią zagranicznych fanów :(

  • Dregorio

    I can not even paint it nicely, I do not have talent. Are the graphics computer without this talent I can learn and be good at it?

  • Kenny

    Thanks for the tutorial! It’s really enlightening.

    • Kenny

      Would like to see some more posts like this~