The Earth – the third planet from the sun and the fifth largest planet in our solar system.
From my perspective, working on an RPG can get quite challenging. Gamers always say they want vast landscapes to explore – they don’t want to have artificial boundaries like invisible walls. They want to be a part of the world and to have the feeling that they can do anything a being in this world could do.. And they can and should have those things, but it only works if the developers have a clear vision of what they are creating and concentrate on the most important aspects of the game. You might ask – what is the most important thing? The PLAYER. Gamers are often the main subject of meetings in CD Projekt RED.
The secret to a good character concept is its head. Not to brag about the eyes as the mirrors of the soul or the number of emotions a human face can express let’s just get on with it. Because it’s all in the head – believe me. Read more »
Here’s a short video showing the REDkit in action for the first time! Marek Ziemak, CD Projekt RED’s Gameplay Producer talks about the basic features of the editor and takes you behind closed doors, inside of our GC booth. The upcoming set of tools will allow players to create non-linear adventures set in the world of The Witcher 2: Assassins of Kings.
Everyone who is interested in participating in the closed beta of the REDkit, can apply here for early access.
When designing Geralt’s appearance for the second part of The Witcher we decided to make some revolutionary changes. We remodeled his face so it would meet modern character design standards. We added many accessories, costumes and we gave him a ponytail. Read more »
At the beginning of August we went on a short business trip to Tokyo, Japan. We were supposed to do a live stream and a bunch of interviews, however, we also managed to see a number of tourist attractions. Here’s a short article about it. Read more »