To fully understand our work, I believe it is important to explain the difference between story design and quest design at CDPR. The story design department operates mostly from a macro perspective of game storyline – what should be the main focus in game, what characters would be most interesting to introduce in game, what regions should the action take place in, who should be our main antagonist, etc. Read more »
Happy Halloween everyone!
As you can see, sometimes it’s hard to decide between wearing a Cyberpunk or a Witcher costume.
And are you preparing any CD Projekt RED themed outfits for today?
Moving to another country is usually a very big decision. In today’s blog entry we asked two of the newest members of the CD Projekt RED team to tell us their stories. Be sure to visit this blog’s section about Warsaw.
Today we have an interview with two international members of our team, Jonas “Super Swede” Mattsson (Level Artist) & Damien “Frenchman Extraordinaire” Monnier (Gameplay Designer). These two fine gentlemen will tell you a little bit about living in Warsaw, working for CD Projekt RED and their favorite places to hang out in the capital of Poland.