The devil is in the details

To fully understand our work, I believe it is important to explain the difference between story design and quest design at CDPR. The story design department operates mostly from a macro perspective of game storyline – what should be the main focus in game, what characters would be most interesting to introduce in game, what regions should the action take place in, who should be our main antagonist, etc. Read more »

Dec14

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Happy Halloween: RED eye filter

Happy Halloween everyone!

As you can see, sometimes it’s hard to decide between wearing a Cyberpunk or a Witcher costume.

And are you preparing any CD Projekt RED themed outfits for today?

Oct31

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City life

Today we have an interview with two international members of our team, Jonas “Super Swede” Mattsson (Level Artist) & Damien “Frenchman Extraordinaire” Monnier (Gameplay Designer). These two fine gentlemen will tell you a little bit about living in Warsaw, working for CD Projekt RED and their favorite places to hang out in the capital of Poland.

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Sep21

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Do it yourself: Head construction, Part 1

The secret to a good character concept is its head. Not to brag about the eyes as the mirrors of the soul or the number of emotions a human face can express let’s just get on with it. Because it’s all in the head – believe me. Read more »

Aug31

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The REDkit footage from Gamescom

Here’s a short video showing the REDkit in action for the first time! Marek Ziemak, CD Projekt RED’s Gameplay Producer talks about the basic features of the editor and takes you behind closed doors, inside of our GC booth. The upcoming set of tools will allow players to create non-linear adventures set in the world of The Witcher 2: Assassins of Kings.

Everyone who is interested in participating in the closed beta of the REDkit, can apply here for early access.

Aug27

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