In regards to the recent news about our mobile game, we would like to shed some light on this topic. We know that sometimes mobile games can be perceived as unfair and shallow. Because of that, we decided to conduct an experiment and create something that would both embody our core values and be fun to play. That game is being developed by a special task force which is an independent team, in no way related to the devs working on The Witcher 3: Wild Hunt. There will be time to talk about various details of this project in the future so please stay tuned for the official announcement.
Ever since we started working on the third installment in The Witcher franchise, it has been our aim to produce a title that would take our 11 years of experience in creating RPGS and distill them into a quintessence, into a game that would effectively crown those years. At the same time, we have wanted The Witcher 3: Wild Hunt to expand creative boundaries, set new benchmarks, develop the genre as a whole. Ultimately, you, the players, must get an unforgettable adventure to experience in a vast, open world – and that’s most important. We’ve created a story that flows naturally, cinematically, rendered it in amazing sound and visuals, while preserving full freedom of choice – all for you. We knew this to be an ambitious plan, but believed we could achieve it by bringing together our team with its creative energies and current gaming platforms with their technical capabilities. A project this vast and complex would inevitably require special care in its final stages, manual fine-tuning of many details, thorough testing time and again. Read more »
We have released a brand new trailer showing The Witcher 3: Wild Hunt in action! The VGX Gameplay Trailer offers an extended peak into the adventure that awaits in the third installment of The Witcher saga. Read more »
Getting to know REDkit
I was pretty surprised when I was chosen as a part of the REDkit beta for The Witcher 2. When I applied, my experience with game development included building custom maps for Age of Empires 2 for my friends and me, building a landscape with the Crysis Editor for my own enjoyment and creating a small horror mod for Skyrim, “Arheim” (which I never finished). So since I thought that this would probably not sell myself very well, I added some videos I made with the movie editor for Grand Theft Auto IV. Read more »
Hey, following our recent announcement of the distribution deals of The Witcher 3 in North America and Europe, there have been some concerns regarding DRM and previous legal issues with The Witcher 2. We’ve seen a lot of comments in various places around the web and we would like to join in on the conversation.
I’d like to say it loud and clear: The PC version of The Witcher 3 will have absolutely no DRM from day 0. Zero. Zip. Nada. It doesn’t matter if you choose to buy it on GOG.com and support us directly or buy the game in box format, you’ll still get the 100% DRM-free experience. And this goes for the whole world.
We’ve fiddled with DRM in the past (Oh boy! How young and naïve we were;)) and that’s enough. Lesson learned.
Having said that, I’d like to thank you for your continuous support. You’ve bought six million copies of the Witcher games so far. Whoo-hoo! Let’s celebrate. Here, have some cake!
It’ll be on Steam; the team isn’t going to exclude that community by any means. Gamers have a choice in where they buy their games, but where CDPR does have control — like GOG.com — there will be absolutely no DRM.
co-founder / Joint CEO