This year’s E3 has been an amazing ride so far! It’s like reliving the first day of spring after a looong winter. We’ve got goosebumps all over and we want to share that feeling with you.
There comes a time in every developer’s life when the project you’ve been working on for so long is shown for the first time. Countless hours of polishing ideas, hundreds of brainstorms, bazillions of lines of code. And then there’s this one moment, the moment you show your work to people for the first time and wait for a reaction. It’s like exiting the atmosphere in your own private spaceship – you lose contact for that minute or two and wait. And then you either crash or hear cheering and applause.
We always had a vision of how we want The Witcher 3 to look and play. With several awards already hanging in our constantly packed presentation room and very positive feedback from journalists and gamers all around the globe, this year’s E3 is a strong indication that we’re on the right track. And that makes us proud and hungry for more.
There’s nothing more uplifting and galvanizing than sincere words of praise. I promise we won’t take anything for granted and that we’ll muster every bit of creativity and power we have within us to make The Witcher 3 an RPG you want to tell everyone about.
Konrad Tomaszkiewicz, Game Director
The moment everyone has been waiting for is finally here! We are proud to announce the launch of REDkit, the ultimate set of tools for crafting non-linear role-playing adventures! The editor has just entered its open beta phase, allowing everyone who is waiting for The Witcher 3 to go back to the previous installment of the series and create new, amazing content or just play around with other modders’ creations. Read more »
Look what showed up in our office the other day:) A statue of Geralt from The Witcher 2: Assassins of Kings. Now, this is pretty sweet!
It’s really annoying when somebody doesn’t close a door. We found a good warning for those, who (as we say in Poland) live in a tram/cowshed.
NOTE: No kittens or any other cute creatures were hurt in CD Projekt RED. We just slay drowners, nekkers and dragons by the hundreds.
EDIT: Some people in the studio were offended by the insinuation of being dragonslayers. To make things clear, there is a large party of dragon rights activists in CD Projekt RED, who would never hurt those majestic creatures, which the author of this post prefers to eat in his burgers.
Star Wars fans raised the grim flag of The Empire today at CD Projekt RED (Fot. M.Sosnowski)
It’s unusual to see snow falling in April, but this year winter isn’t coming to Warsaw – it’s here to stay. And this cold day just got colder: yesterday one of the most cherished game-development studios was closed. Many of us grew up with games developed by LucasArts, and to honor all the talented people who worked there, some REDs decided to talk about their favorite games from the developer. Let this trip down Memory Lane be our way of saying “thank you.”
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