The Witcher 3: Wild Hunt has graced the March cover of Game Informer magazine. Be sure to visit gameinformer.com for exclusive, new information regarding our upcoming RPG. There will be a lot of info released in the upcoming days, so stay tuned.
Yesterday our first trailer for Cyberpunk 2077 spread through the web. Our friends from Platige Image helped us achieve a unique artistic vision, which really corresponds with the spirit of cyberpunk. Attitude is everything – and your reactions show that spirits are high for our upcoming game. Read more »
To fully understand our work, I believe it is important to explain the difference between story design and quest design at CDPR. The story design department operates mostly from a macro perspective of game storyline – what should be the main focus in game, what characters would be most interesting to introduce in game, what regions should the action take place in, who should be our main antagonist, etc. Read more »
Today I’d like to talk more about how the Quality Assurance (QA) team works during different stages of a game development project. From the beginning, we in the QA team are seriously involved in all the work. We are the first focus group confronted with the team ideas.