To fully understand our work, I believe it is important to explain the difference between story design and quest design at CDPR. The story design department operates mostly from a macro perspective of game storyline – what should be the main focus in game, what characters would be most interesting to introduce in game, what regions should the action take place in, who should be our main antagonist, etc. Read more »
Today I’d like to talk more about how the Quality Assurance (QA) team works during different stages of a game development project. From the beginning, we in the QA team are seriously involved in all the work. We are the first focus group confronted with the team ideas.
This Saturday a group of Witcher fans visited CD Projekt RED’s HQ to celebrate the 8 years of The Witcher series forum. The event was hosted by MM360, the community manager, and some members of the dev team participated in a Q&A session. After a quick snack and an Arena mode tournament, all the fans had a tour of the studio. Read more »
Our Cyberpunk 2077 blog has published some articles about our approach to adapting the pen and paper system for our video game. Mike Pondsmith himself explained, why he has chosen us to work with him.
Now its time for a new series on the blog. Damien Monnier (aka. Frenchman Extraordinaire or Cyberchef) not only recommends what games set in cyberpunk world are worth playing, but also lists which particular features make them unique.
“Whilst CyberPunk 2077 has its own unique, incomparable flavour, it is always important as a Dev chef to take a look at existing recipes in order to understand what sort of cyberpunk experience players have already come across and, most importantly, what you can learn from it.” – writes Damien.
Read the premiere episode of Damien’s cyber-cooking show here.