Moving to another country is usually a very big decision. In today’s blog entry we asked two of the newest members of the CD Projekt RED team to tell us their stories. Be sure to visit this blog’s section about Warsaw.
Many people consider development studios to be part of the IT industry. Well, people who know our job a little more, consider creating games to be closer to the entertainment market rather than the classic IT branch. But of course as most companies nowadays, CD Projekt RED has it’s own IT department. These are the guys, who work backstage and who we know we couldn’t manage without. They are the underground stream that flows through the company and springs up to help us develop our games.
Today we have a small interview with Grzesiek Królikowski, Maciek Makowski and Robert Matusiak – the IT crowd.
Gameplay design is all about choices – every day we make dozens or even hundreds of decisions. Will we take idea A or B? You can’t eat the cake and still have it. A game designer has to think how to improve existing mechanisms and figure out how to do it. A wrong choice can decrease the game’s stability, spoil the fun of playing it or will extend the time of the work and production process.
During previous projects our guides were just our intuition and subjective points of view. This worked out fine, but created small problems. Today I’m going to tell you about two such problems and how we manage to solve them now.
Today we have an interview with two international members of our team, Jonas “Super Swede” Mattsson (Level Artist) & Damien “Frenchman Extraordinaire” Monnier (Gameplay Designer). These two fine gentlemen will tell you a little bit about living in Warsaw, working for CD Projekt RED and their favorite places to hang out in the capital of Poland.
It’s almost weekend here in Warsaw. We try to get the most out of the last days of summer and take part in as many outdoor activities as we can. This is the first part of a blog post, which will show you how we like to spend our free time outdoors.